![]() As much as I tried, I just couldn't fall in love with her character. Hell, I cried in a Professor Layton game, for goodness sake! A game about puzzles! Then in comes Delilah, your only contact to the outside world once you enter the isolation of the Wyoming landscapes. ![]() Take it from the person who cries at everything little sad thing that happens. The story was sad, yes, but not quite sad enough. You start off with a backstory that's supposed to get you in a sad mood so you can sympathize and connect with the main character, Henry. ![]() For a game that plays up its narrative complexity, I found that that part of it was really actually disappointing. It's time for my biggest complaint: the story. Something's missing from these screenshots. Overall, everything worked pretty smoothly for a majority of the time. It was just an unneeded feature in the game, especially since nothing I found was particularly interesting to look at for a long period of time. Sure, you can pick up loads of stuff and examine each piece, but you can't do anything with them. ![]() If only they had utilized that a little more. The give you the option of picking up and examining object, even allowing you to zoom in on what you were holding. The only way I could fix it was to complete shut down the game and start it up fresh. It was like someone has suddenly put buttered rollerblades on my character's feet. On occasion, something with the controls got a little messed up resulting in me constantly moving in a certain direction. I wonder if the controls would've actually been simpler if I used the keyboard and mouse. Keep in mind, I played this game with an Xbox 360 controller. The controls were a little weird to get used to at first. The music somehow reminds you of where your character has come so far and the burden that lies on them. It usually happened after the main character (you, of course) talked to the only other person you have contact with in the game about something that reminded you of the relatively rocky past that caused you to seek this beautiful isolation. During more tense moments in the game, a lovely guitar melody played to add to the feeling of complete seclusion and solitude. That's not to say the music wasn't needed at all! The music was also very simple yet effective. It was rather simplistic, yet charming at the same time. It wasn't an epic-looking game like Skyrim or other games of that sort. Even though I had the game on the lowest quality setting, the game still appeared very well constructed. Sometimes, the game just needed the rustling of your map and the crunch of the rocks beneath your feet as you walk. The game developers knew that the game didn't need a hefty, in-your-face soundtrack. It helped that the music didn't always play. Just being surrounded by the beauty of nature made me want to stop and soak it in sometimes, just listening to the water and the birds and not being distracted by the walkie-talkie or about how completely lost I am. From the wind blowing to a storm brewing to the water physics, everything is very, very beautiful. The atmospheric and visual parts of this game were absolutely phenomenal. I'll start with the best part of the entire game. After all, the game held so much promise! I received it as a generous gift and couldn't wait to try it out! I fired it up as soon as it had downloaded. I knew of it, but I didn't know much about it. Other times, I'll break open the piggy bank and try it out myself. I'll usually watch games that are too scary or too expensive. I have to see what this game is about! I'll either go one of two ways-watching the videos or actually playing it myself. Finally, my curiosity becomes too much to bear. Every once in a while, I'll see a YouTube video about someone playing some random new game I've never heard about.
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